MICAH MATEO VARGAS

Game Developer

Highlighted Games:

Project Spiral

Project Spiral

Roguelike boss rush made using the Spiral Development methodology.

WildeKey

WildeKey

Educational game to learn typing for Sandy Spring Friends School cirriculum.


Work with studios:

Rodent Rampage

Rodent Rampage

Continued development on a published endless runner mobile game for MassDigi.

Hamster Ball Blitz

Hamster Ball Blitz

Continued development on a published physics-driven 2D mobile game for MassDigi.


Technical Demos:

Alpha Joust

AlphaJoust

Used genetic algorithm NEAT to evolve a Joust-playing Agent / Neural Network.

Sharkbyte

Sharkbyte

Developed an ASCII art game engine Dragonfly and a survival shark game within said engine.

anyfont4itch

anyfont4itch

Created a guide for customizing itch.io HTML with custom CSS to load fonts through Base64 encoding.

Marching Squares

Marching Squares

Scripted a dynamic mesh and collider using marching squares for the effect of digging ant farm tunnels.


Game Jam Highlights:

Dodge Veer Dash

Dodge Veer Dash

Avoid and slam into the bouncing DVD logo in this platformer game made in 24 non-consecutive hours.

Daily Quest System

Daily Quest System

Hit anime/comic Solo Leveling's fictional work-out system recreated and made interactable.