Roguelike boss rush made using the Spiral Development methodology.
Educational game to learn typing for Sandy Spring Friends School cirriculum.
Continued development on a published endless runner mobile game for MassDigi.
Continued development on a published physics-driven 2D mobile game for MassDigi.
Used genetic algorithm NEAT to evolve a Joust-playing Agent / Neural Network.
Developed an ASCII art game engine Dragonfly and a survival shark game within said engine.
Created a guide for customizing itch.io HTML with custom CSS to load fonts through Base64 encoding.
Scripted a dynamic mesh and collider using marching squares for the effect of digging ant farm tunnels.
Avoid and slam into the bouncing DVD logo in this platformer game made in 24 non-consecutive hours.
Hit anime/comic Solo Leveling's fictional work-out system recreated and made interactable.