MICAH MATEO VARGAS

Game Developer

Highlighted Games:

Project Spiral

Project Spiral

Roguelike boss rush made using the Spiral Development methodology for WPI Senior Capstone.

WildeKey

WildeKey

Educational game to learn touch typing for Sandy Spring Friends School elementary cirriculum.


Work with studios:

Rodent Rampage

Rodent Rampage

Continued development on a published endless runner mobile game for MassDigi.

Hamster Ball Blitz

Hamster Ball Blitz

Continued development on a published physics-driven 2D mobile game for MassDigi.


Technical Demos:

Alpha Joust

AlphaJoust

Used genetic algorithm NEAT to evolve a Joust-playing Agent / Neural Network.

Sharkbyte

Sharkbyte

Developed an ASCII art game engine Dragonfly and a survival shark game in engine.

anyfont4itch

anyfont4itch

Created a guide to customize itch's HTML with custom CSS to load fonts through Base64 encoding.

Marching Squares

Marching Squares

Scripted a dynamic mesh and collider using marching squares for the effect of digging ant farm tunnels.


Game Jam Highlights:

Dodge Veer Dash

Dodge Veer Dash

Avoid and slam into the bouncing DVD logo in this platformer game made in 24 non-consecutive hours.

Daily Quest System

Daily Quest System

Hit anime/comic Solo Leveling's fictional work-out system recreated and made interactable.