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Post-Launch Update
Unity
C#
PlasticSCM
5
Programmer
3 months
Rodent Rampage is a 2D endless runner featuring a squirrel with a leaf blower jetpack, traveling through procedurally generated environments. As part of MassDigi's DigiStudio internship, I collaborated with a multidisciplinary team to expand the published game, focusing on feature implementation and polish for a content update.
While Rodent Rampage included various power-ups, none altered the player's controls.
I aimed to introduce new "higher-order" power-ups which introduce new control schemes to diversify gameplay, drawing inspiration from Jetpack Joyride’s unique mechanics.
Since the original artist was unavailable, I focused on reusing existing assets for both power-ups described below:
Through playtesting, I identified areas to improve gameplay responsiveness and fairness:
I implemented the game's intro cutscene on the main menu using Unity's Video Player component, enhancing the game's presentation with an animated opening sequence.